Game Development: Programming and PracticeSemester Course

Program
Computer Science
Week-Long Study Tour
Berlin-Hamburg or Berlin-Frankfurt
Core Course Week Study Tour
Western Denmark
Corequisite Course(s)
Major Discipline(s)
Computer Science, Mathematics
Type
Core Course
Available
Fall/Spring semester
Credit(s)
3

This course provides an overview of the phases of game development, with a focus on the pre-production and production phase. You identify and discuss the components within computer science that assist in game development. Additionally, you have opportunity to meet professional developers in the field.

… We visited the Copenhagen headquarters for Unity, the game engine we use, and heard from a human resources representative and a technical project manager. It was interesting to learn more about Unity’s origins and rise to the company they have become, which now has software installed on 1 billion devices.

Linda Oyolu, Grinnell College

Related Discipline(s)

This course would also be of interest to the following discipline(s):
Design

Faculty

Leonard Maxim

DIS Copenhagen Semester Faculty

MSc. in Games (Technology track), IT University of Copenhagen 2018, BSc. In Games Technology, Coventry University, 2015. Research interests include systems for procedural generation of buildings in urban environments and developing mobile applications using different technologies such as Augmented Reality and Machine Learning. Assistant lecturer and Research assistant at IT University Copenhagen 2018, With DIS since 2019

Leonard Maxim

Benno Lüders

DIS Copenhagen Semester Faculty

M.S (Game Technology, IT University of Copenhagen, 2016). Game enthusiast and Game Development all-rounder with focus on Game Programming. Assistant teacher at the royal academy of fine arts in Copenhagen (2015 - 2016). Tutor and teaching assistant at the IT University of Copenhagen (2015) and Hochschule Fulda (2011 - 2013). Backend Java developer at mobile game company Flaregames in Karlsruhe (2013 - 2014). With DIS since 2016.