Game Development: Programming and PracticeSemester Course

Computer Science
Week-Long Study Tour
Stockholm or Berlin-Hamburg or Berlin-Frankfurt
Core Course Week Study Tour
Corequisite Course(s)
Major Discipline(s)
Computer Science, Design, Mathematics
Core Course
Fall/Spring semester

This course provides an overview of the phases of game development, with a focus on the pre-production and production stages. You will identify and discuss components within computer science that assist in game development, while having the opportunity to meet professional developers working in the field. In the corequisite lab course, you will learn about all the components that make up a game, and, as part of a semester-long project, work in groups to propose, develop, and create a game of your own. Through computer lab exercises, you will practice programming techniques while discussing the benefits and challenges of using different languages such as Python, C++, C#, and Java.

… We visited the Copenhagen headquarters for Unity, the game engine we use, and heard from a human resources representative and a technical project manager. It was interesting to learn more about Unity’s origins and rise to the company they have become, which now has software installed on 1 billion devices.

Linda Oyolu, Grinnell College

Related Discipline(s)

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Benno Lüders

DIS Copenhagen Semester Faculty

M.Sc. (Game Technology, IT University of Copenhagen, 2016). Game enthusiast and game development all-rounder with focus on Game Programming. Assistant teacher at the Royal Academy of Fine Arts in Copenhagen, 2015-2016. Tutor and teaching assistant at the IT University of Copenhagen, 2015, and Hochschule Fulda, 2011-2013. Backend Java developer at mobile game company, Flaregames, in Karlsruhe, 2013-2014. With DIS since 2016.