Game Development: Programming and PracticeSemester Course

Program
Computer Science
Week-Long Study Tour
Berlin-Hamburg or Berlin-Frankfurt
Core Course Week Study Tour
Denmark
Corequisite Course(s)
Major Discipline(s)
Computer Science, Design, Mathematics
Type
Core Course
Available
Fall/Spring semester
Credit(s)
3

This course provides an overview of the phases of game development, with a focus on the pre-production and production phase. You identify and discuss the components within computer science that assist in game development. Additionally, you have the opportunity to meet professional developers in the field.

… We visited the Copenhagen headquarters for Unity, the game engine we use, and heard from a human resources representative and a technical project manager. It was interesting to learn more about Unity’s origins and rise to the company they have become, which now has software installed on 1 billion devices.

Linda Oyolu, Grinnell College

Related Discipline(s)

This course would also be of interest to the following discipline(s):
Design

Faculty

Benno Lüders

DIS Copenhagen Semester Faculty

M.Sc. (Game Technology, IT University of Copenhagen, 2016). Game enthusiast and game development all-rounder with focus on Game Programming. Assistant teacher at the Royal Academy of Fine Arts in Copenhagen, 2015-2016. Tutor and teaching assistant at the IT University of Copenhagen, 2015, and Hochschule Fulda, 2011-2013. Backend Java developer at mobile game company, Flaregames, in Karlsruhe, 2013-2014. With DIS since 2016.