This course provides an overview of the phases of game development, with a focus on the pre-production and production phase. You identify and discuss the components within computer science that assist in game development. Additionally, you have the opportunity to meet professional developers in the field.
… We visited the Copenhagen headquarters for Unity, the game engine we use, and heard from a human resources representative and a technical project manager. It was interesting to learn more about Unity’s origins and rise to the company they have become, which now has software installed on 1 billion devices.
Related Discipline(s)
This course would also be of interest to the following discipline(s):Design