About this course
Learn about all the components that go into creating a game as you embark on a semester-long project to propose, develop, and create a game of your own as part of a group. Through computer lab exercises, you will practice programming techniques while discussing the benefits and challenges of using different languages such as Python, C++, C#, and Java.
Syllabus
Faculty
Benno Lüders
FacultyM.Sc. in Game Technology, IT University of Copenhagen (2016). All-around game enthusiast and game development with a focus on game programming. Previous experience as an Assistant Teacher at the Royal Academy of Fine Arts in Copenhagen (2015-2016) and as a Tutor and Teaching Assistant at the IT University of Copenhagen (2015) and Hochschule Fulda (2011-2013). Also worked as a Backend Java Developer at Flaregames, a mobile game company (2013-2014). With DIS since 2016.
Jorge Villa Yagüe
FacultyCo-founder & Managing Director at Pine Creek Games (2021–2023). Previous experience as Producer & Game Designer (2020–2021) and Level Designer (2019–2020) at Tactile Games. M.Sc. in Medialogy, Aalborg University (2019). B.Sc. in Industrial Design Engineering and Product Development, University of Zaragoza (2016). With DIS since 2023.