About this course
Serious games use game design theories and technology to inform, advertise, educate, and motivate. Industries as varied as defense, healthcare, and city planning use serious games to increase productivity, understand problems, or even learn completely new skills. This course is a hands-on approach to the specific programming and design challenges that come with the development of serious games, and gives you a solid overview of how to develop a game with a purpose other than pure entertainment.
Syllabus
Pre-requisites
One year of computer science and one calculus course at university level. Knowledge of at least one programming language such as Java, C#, C, C++, or JavaScript.
Faculty
Benno Lüders
FacultyM.Sc. in Game Technology, IT University of Copenhagen (2016). All-around game enthusiast and game development with a focus on game programming. Previous experience as an Assistant Teacher at the Royal Academy of Fine Arts in Copenhagen (2015-2016) and as a Tutor and Teaching Assistant at the IT University of Copenhagen (2015) and Hochschule Fulda (2011-2013). Also worked as a Backend Java Developer at Flaregames, a mobile game company (2013-2014). With DIS since 2016.