Game Development: Programming and PracticeSemester Course

Program
Computer Science
Week-Long Study Tour
Spain or Stockholm or Berlin-Hamburg or Berlin-Frankfurt
Core Course Week Study Tour
Denmark
Corequisite Course(s)
Major Discipline(s)
Computer Science, Design, Mathematics
Type
Core Course
Available
Fall/Spring semester
Credit(s)
3

This course provides an overview of the phases of game development, with a focus on the pre-production and production stages. You will identify and discuss components within computer science that assist in game development, while having the opportunity to meet professional developers working in the field. In the corequisite lab course, you will learn about all the components that make up a game, and, as part of a semester-long project, work in groups to propose, develop, and create a game of your own. Through computer lab exercises, you will practice programming techniques while discussing the benefits and challenges of using different languages such as Python, C++, C#, and Java.

… We visited the Copenhagen headquarters for Unity, the game engine we use, and heard from a human resources representative and a technical project manager. It was interesting to learn more about Unity’s origins and rise to the company they have become, which now has software installed on 1 billion devices.

Linda Oyolu, Grinnell College

Related Discipline(s)

This course would also be of interest to the following discipline(s):
Design

Faculty

Jorge Villa Yagüe

DIS Copenhagen Semester Faculty

Co-founder & Managing Director at Pine Creek Games (2021–2023). Previous experience as Producer & Game Designer (2020–2021) and Level Designer (2019–2020) at Tactile Games. M.Sc. in Medialogy, Aalborg University (2019). B.Sc. in Industrial Design Engineering and Product Development, University of Zaragoza (2016). With DIS since 2023.