In software and game development, the manual creation of content (buildings, text, code, rules, etc.) is a time consuming and expensive task for companies, especially if they require a large amount of it. Procedural Content Generation (PCG) enables companies to overcome this by creating algorithmic content with limited or indirect user input. In this course you learn, implement, and experiment with multiple procedural generation techniques, which can be applied in different contexts and industries.
MSc. in Games (Technology track), IT University of Copenhagen 2018, BSc. In Games Technology, Coventry University, 2015. Research interests include systems for procedural generation of buildings in urban environments and developing mobile applications using different technologies such as Augmented Reality and Machine Learning. Assistant lecturer and Research assistant at IT University Copenhagen 2018, With DIS since 2019