Procedural Content GenerationSemester Course

DIS Copenhagen, Procedural Content Generation, Elective Course
Major Discipline(s)
Computer Science
Elective Course
Fall/Spring semester

In software and game development, the manual creation of content (buildings, text, code, rules, etc.) is a time consuming and expensive task for companies, especially if they require a large amount of it. Procedural Content Generation (PCG) enables companies to overcome this by creating algorithmic content with limited or indirect user input. In this course you learn, implement, and experiment with multiple procedural generation techniques, which can be applied in different contexts and industries.