The room is equipped with both Danish and international board games, PlayStation 4 and Wii U, and space for collaboration and discussion.
The Gaming Lounge is the newest addition to the experiential labs at DIS. It is a space designed for hands-on learning and an alternative approach to a traditional classroom, similar to the DIS signature classrooms. The lounge is designed with Computer Science and Communication students in mind, but is open to all students when not reserved for courses.
DIS faculty member Iben Schandel, who teaches The Rhetoric of Gaming in Scandinavia elective course, used the room for the first time in September. When asked about her experience, she was enthusiastic about having a space to give students shared-gaming experiences.
“My hope is that the Gaming Lounge can allow for the students to broaden their horizon on games. Not all students own laptops that can run games, but in the gaming room we can let them play with new games and different equipment. The games can help connect the theories of game design and rhetoric to actual interactive experiences much better than a video can.”
The new Gaming Lounge is an exciting addition to DIS spaces, and DIS staff and faculty look forward to seeing how it evolves over the semester.Back to all news